vipfoki.blogg.se

Auto chess tier list
Auto chess tier list










auto chess tier list

Solid choice even with no synergy, and if you get it earlyish you should strongly consider making room for the warlock synergy even if you weren’t planning on it. Some people think TB is only good as part of the AM/demon package - this is more of a specialized discussion beyond the scope of this post, but I’ll just say that TB/AM/demon is a little overrated in my view (but is definitely quite strong), and TB can be strong without AM.Įnigma ($5): Really strong damage/heal AOE ability, it’s just the strongest warlock by far. TB is a bait most of the time, but in the right composition (tanky without enough DPS) it can be amazing. Terrorblade ($3): No other unit has as large a difference between its 1* and 2* forms, as a 1* terrorblade is almost always useless (it just dies either before it transforms or shortly afterwards) and a 2* terrorblade is usually a DPS carry worth building around. You should basically never pass up tidehunter if it’s offered, it’s that strong. Combine with another naga for magic resist if necessary, or just sit him in your frontline and watch him stun over half your opponent’s army. Tidehunter ($5): Tidehunter has the best CC ability in the game, and in the very lategame, that makes him the best unit in the game. I often try to get a 2* TA even if it seems to make no sense since it’s useful against certain compositions and is a solid unit to mix in if you’ve got nothing better going on. Its ability to stay alive makes it a great item hog. Templar Assassin ($4): TA is an absolute monster and the backbone of any assassin team, though it’s strong on its own as well. Its AOE is more useful the later the game becomes. If you’re going for mage, you’re going to want 2x 2* razor eventually.Īlchemist ($4): Useful as an endgame warlock (3-of SF/necrophos/alchemist/enigma) and occasionally as a goblin, alchemist is just a very solid unit as long as you’re getting some tribal value out of it. I usually buy razor when offered just to see if I get lucky and can collect 3. Razor ($3): I think razor at 1* is a bit overrated, as its tribals are on the weak side and it just doesn’t do enough, but a 2* razor is a very strong DPS nuke that benefits almost any mid-late army.

Auto chess tier list free#

Side note, highrolling LD early in a full-druid composition is usually a free win. Underestimate LD at your own peril-it’s really that good. The fact that it’s so easy to 2* is just icing on the cake, and getting a 2* LD is usually your signal to start building your endgame, since it’s such a strong tank/stabilizer. Lone Druid ($4): The strongest standalone unit in the game and best tank, lone druid is a vital part of transitioning off your early game tanks towards your endgame. Any tanky core can benefit from putting an SF in back to dish out damage, and given that the strongest openers are all relatively tanky, SF is both very strong and very flexible in the mid to late game. Shadow Fiend ($3): The DPS king, most compositions can just throw SF in and call it a day. Pain Queen (QoP, since she’s called Queen of Pain in Dota 2).












Auto chess tier list